Ultimate Legendary Crafting Guide for Wild
How long have you been holding on to all that dust, not sure of what to do with it? Don’t worry, we here at WildHS.com and the guys over at /r/ WildHearthstone are here to help you decide, with our Ultimate Legendary Crafting Guide for Wild. We have enlisted the help of some of Wild’s top ladder players, and had them rate every single Legendary card ever released. Yes, even Gelbin Mekkatorque (spoiler alert: he’s not that great). With so many voices in one place, we took the average score for each card and built the guide based on these scores.
We’d like to give a big thanks to all the Wild experts who lent their time and expertise to this cause. We’ve linked their social media here, if you’re interested in following some of the most dedicated minds in the format:
We’ve organized this guide in the traditional Five Tier system, S being the highest and D being the lowest. The tables within each have their respective Legendary minions organized (going from left to right) from lowest to highest mana cost, going through each set in chronological order, starting with Classic. Remember, disenchanting always offers mediocre returns, so always be 100% sure you won’t play a card before disenchanting!
These are the staple Legendaries that are played in several decks. They are incredibly powerful and should NEVER be disenchanted and any missing cards in this tier can be crafted (and played) immediately. These Legendaries are played in multiple lists or are core pieces of a top-tier deck.
|Emperor Thaurissan||Sir Finley Mrrgglton||Reno Jackson|
|Patches the Pirate||Kazakus||Raza the Chained|
|Sunkeeper Tarim||Shadowreaper Anduin||Bloodreaver Gul'dan|
These cards are relatively powerful, but slightly less pervasive than their S Tier counterparts. While not as blatantly powerful, these are cards that players should be looking to craft, as many of these Legendaries are still core pieces of their respective decks. Some of them even enable a whole archetype on their own.
Tier B cards find their way into strong decks from time to time, but are not as necessary as the cards in higher tiers. These Legendary cards probably shouldn’t be dusted, but nor should they be crafted unless you’re a diehard fan of the class or archetype.
This tier belongs to cards that see fringe play. This doesn’t necessarily mean they’re bad; quite the opposite. A lot of these cards have homes within meta decks, and some of them are even key pieces of said decks. However, most of the time either the decks or the cards themselves get outclassed by better options that are available in the format. While some of these Legendaries do have applications, they may be more valuable to budget players if converted to dust, though be very cautious in doing so.
And now we hit the bottom of the barrel. These cards have never seen competitive play and/or are unlikely to see play in the near future. While I personally never recommend disenchanting cards, these cards are most certainly not worth the dust you have to spend to craft them. Who knows though, maybe there’s a hidden gem in here. The next big meme, if you will. But until someone finds it, it shall remain buried among the rest of its mediocre peers. These cards can be safely disenchanted and should never be crafted if competitive play is your primary concern.
And with that we conclude our Ultimate Legendary Crafting Guide for Wild. We hope that this article helps you decide where to make your next big dust investment. Remember, Hearthstone is meant to be enjoyed the way that you like to play. For many players, that means you shouldn’t disenchant a card just because it’s not high on a Tier List. Disenchanting offers very mediocre returns, so only disenchant if you are sure that you don’t want to play the card. Once again big thanks to the Wild experts for helping us with this guide. Stay tuned!