Ultimate Budgeting Guide for Wild

Hearthstone can get expensive if you’re not wise about where you spend. In this article I’ve analyzed the 4 Adventures and 8 expansions released by Blizzard and found where you can get the best bang for your buck.

The Adventures

In general, Adventures offer great value to players looking to get into Wild. Adventures also provide a specific, curated set of cards so that you know exactly what you are going to get when you purchase. Lastly, Adventures provide a much higher value than simply buying and opening packs.

 

Curse of Naxxramas


Solid Wild Cards 

Legendaries: Loatheb

Epics: Echoing Ooze

Rares: Deathlord, Sludge Belcher, Nerubian Egg,

Commons: Zombie Chow, Haunted Creeper, Mad Scientist, Duplicate, Avenge, Voidcaller, Death's Bite

Other Goodies:

Kel'Thuzad, Feugen, Stalagg,Baron Rivendare, Maexxna, Shade of Naxxramas


Notes: While Naxxramas may not have a large amount of fantastic Legendaries or Epics, the quality of Rares and Commons is very high. A large amount of Wild Staples like Deathlord, Sludge Belcher, Mad Scientist, and Voidcaller provide a lot of value to players new to Wild. Overall, a pretty good set and definitely worth the money.

Value: 294 Dust Per Dollar

 

Blackrock Mountain


Solid Wild Cards

Legendaries: Emperor Thaurissan

Epics: This adventure features no Epic cards!

Rares: Resurrect, Flamewaker, Demonwrath

Commons: Blackwing Technician, Blackwing Corruptor, Quick Shot, Twilight Whelp, Solemn Vigil, Imp Gang Boss, Gang Up

Other Goodies

Nefarian, Majordomo Executus, Chromaggus, Rend Blackhand, Grim Patron, Revenge, Lava Shock, Dragon Consort, Dragon Egg


Notes: The worst of the expansions, but still more solid value then cracking open packs because of the dust value of the “bad” legendaries in the set. This set suffers from its lack of Epic cards and very linear Dragon focused mechanics. If you need Emperor Thaurissan, this is still a solid value over crafting.

Value: 47 Dust Per Dollar

 

League of Explorers


Solid Wild Cards

Legendaries: Sir Finley MrrggltonReno Jackson, Brann Bronzebeard

Epics: Naga Sea Witch

Rares: Excavated Evil, Anyfin Can Happen, Unearthed Raptor

Commons: Keeper of Uldaman, Tunnel Trogg, Dark Peddler, Forgotten Torch, Entomb, Tomb Pillager

Other Goodies:

Elise Starseeker, Arch-Thief Rafaam, Djinni of Zephyrs


Notes: League of Explorers is fantastic value. This adventure offers three extremely powerful neutral legendaries in Sir Finley Mrrgglton, Reno Jackson, and Brann Bronzebeard that see play across multiple decks. Because of the density of high quality legendaries, League of Explorer’s ranks at the top in terms of getting your money’s worth in the Wild format!

Value: 287 Dust Per Dollar 

 

One Night in Karazhan


Solid Wild Cards

Legendaries: Medivh, the Guardian, Barnes, The Curator

Epics: Arcane Giant

Rares: Silverware Golem, Babbling Book, Cat Trick, Maelstrom Portal

Commons: Netherspite Historian, Enchanted Raven, Kindly Grandmother, Medivh's Valet, Firelands Portal, Swashburglar, Cloaked Huntress

Other Goodies

Legendares: Moroes, Prince Malchezaar, Ivory Knight, Book Wyrm, Spirit Claws


Notes: Medivh, the Guardian and The Curator are solid cards, but more fringe playable than format staples. However, as of late Barnes has become a key part of the Resurrect Priest deck. The set has a lot of great Mage Cards as well with Firelands Portal, Babbling Book, Arcane Giant, and Medivh's Valet. Overall, a pretty solid set, and the second best Adventure for your money’s worth.

Value: 294 Dust  Per Dollar



Opening Packs

For the most part, purchasing the Adventures will give better bang for your buck than opening Expansion Packs. If you’ve already completed all the adventures, or just want to crack open some packs, I’ve made a list of the expansions that provide the most value. Before we get into that list, let’s look at the expected value of opening Packs.

Pack Opening Rates by Blizzard:

  • RARE – At least 1 rare or better in each pack.
  • EPIC – Average of 1 every 5 packs.
  • LEGENDARY – Average of 1 every 20 pack

When opening packs from a new set, at least one Legendary is now guaranteed within the first 10 packs. This means that if you haven’t opened any packs from a certain expansion yet, you can get some decent value by buying  your first 10 packs!

If you are looking for a specific card from an expansion, it is ALWAYS better to craft the card then trying to open it in a pack. For example, if you were trying to open a Dr. Boom specifically, the chances of opening him in a single pack is 1 in 400!

For those interested in the math: I calculated each set’s value by counting how many playable legendaries, epics, and rares are in each set, multiplied them by their % chance to open, and weighed them by their dust cost to craft, and divided by the cost per pack. This method doesn’t take into account extra dust you get from opening bad legendaries and epics, so the actual value will be slightly higher.


 

Classic


Solid Wild Cards:

Legendaries: Bloodmage Thalnos, Leeroy Jenkins, Cairne Bloodhoof, Alexstrasza, Malygos, YseraArchmage Antonidas, Tirion FordringProphet Velen, Edwin VanCleef

Epics:  Ancient of War, Ice Block, Preparation, Doomhammer, Twisting Nether, Shield Slam, Brawl, Doomsayer, Southsea Captain, Murloc Warleader, Faceless Manipulator, Sea Giant, Mountain Giant, Molten Giant

Rares: Nourish, Eaglehorn Bow, Savannah Highmane, Counterspell, Kirin Tor Mage, Blizzard, Equality, Aldor Peacekeeper, Divine Favor, Auchenai Soulpriest, SI:7 Agent, Feral Spirit, Lava Burst, Lightning Storm, Mana Tide Totem, Doomguard, Siphon Soul, Armorsmith, Frothing Berserker, Bloodsail Corsair, Murloc Tidecaller, Secretkeeper, Knife Juggler, Wild Pyromancer, Coldlight Oracle, Coldlight Seer, Twilight Drake, Gadgetzan Auctioneer

Commons: Argent Squire, Southsea Deckhand, Bloodsail Raider, Loot Hoarder, Acolyte of Pain, Dread Corsair, Spellbreaker, Power of the Wild, Wrath, Explosive Trap, Freezing Trap, Deadly Shot, Unleash the Hounds, Mana Wyrm, Sorcerer's Apprentice, Ice Barrier, Noble Sacrifice, Redemption, Circle of Healing, Silence, Inner Fire, Shadowstep, Cold Blood, Eviscerate, Lightning Bolt, Flame Imp, Battle Rage


Notes: The Classic Set has managed to stand the test of time as it offers plenty of competitive Wild cards for new players. The class Legendaries and Epics see plenty of play across the board from Ice Block, to Tirion Fordring, to Edwin VanCleef. There are an enormous amount of playable Rares and Commons as well. You can’t go wrong with the Classic Set, and I’d recommend starting here if you are a new player looking to open some packs!

Set Value: 82.11 Dust Per Dollar

 

Goblin vs Gnomes


Solid Wild Cards:

Legendaries: Dr. Boom, Mal'Ganis

Epics: Hobgoblin, Clockwork Giant, Echo of Medivh, Coghammer, Quartermaster, Lightbomb, Ancestor's Call

Rares: Jeeves, Muster for Battle, Light of the Naaru, Powermace

Commons: Ship's Cannon, Piloted Shredder, Antique Healbot, Glaivezooka, Shielded Minibot, Velen's Chosen, Tinker's Sharpsword Oil, Whirling Zap-o-matic, Crackle, Darkbomb


Notes: Some fairly good Paladin staples with Shielded Minibot, Muster for Battle, and Quartermaster. This expansion featured a lot of mech synergies, which sees some fringe amount of play in Wild. The set has a very low density of playable Wild Legendaries with the infamous Dr. Boom being the most sought after card in this set. Overall, this is the one of the poorest sets among all expansions for getting your money’s worth. I’d recommend just crafting the individual cards you are looking in this set.

Set Value: 40.33 Dust per Dollar

 

The Grand Tournament


 

Solid Wild Cards

Legendaries: Justicar Trueheart, Aviana

Epics: Twilight Guardian,Mulch, Arcane Blast, Mysterious Challenger, Elemental Destruction,

Rares: Competitive Spirit, Spawn of Shadows, Wyrmrest Agent, King's Defender, Alexstrasza's Champion

Commons: Flame Juggler, Argent Horserider, Silent Knight, Refreshment Vendor, Living Roots, King's Elekk, Flash Heal, Totem Golem, Bash


Notes: One of the worst sets in terms of value. The Grand Tournament’s mechanics Joust and Inspire were inconsistent or low in power level, meaning many of the cards were not powerful enough to see Wild Play. Even the set’s best legendaries Justicar Trueheart and Aviana see only fringe play in Wild (though Malygos Druid has started to rise up lately thanks to recent expansions). There are some great cards like Totem Golem and Living Roots in the set, but most are Common or Rare and so should just be crafted.

Set Value: 35.28 Dust Per Dollar

 

Whispers of the Old Gods


Solid Wild Cards

Legendaries: N'Zoth, the Corruptor, Y'Shaarj, Rage Unbound, Fandral Staghelm

Epics: Cabalist's Tome, Vilefin Inquisitor, Shadowcaster

Rares: Mire Keeper, Rallying Blade, Steward of Darkshire, Shadow Word: Horror, Thing from Below, Bloodsail Cultist

Commons: Mark of Y'Shaarj, Feral Rage, Stand Against Darkness, Flamewreathed Faceless, Possessed Villager, Darkshire Councilman, N'Zoth's First Mate, Ravaging Ghoul


Notes:  Whispers of the Old Gods was once a proud set with a lot of playable Legendaries due to the Old Gods once being some of the best high cost minions in the game. It has slowly declined overtime though; C'Thun getting outclassed by the Jade mechanic and Yogg-Saron, Hope's End getting struck by the nerfbat. The fall of C'Thun is particularly damning as almost 15% of the set (18 out of 134 cards) is comprised of his servants, who are solely dedicated to supporting him. The lack of powerful Epics also hurts this set’s value, with even the best ones having been outclassed by better options since then. I’d still recommend opening the first 10 packs for your free copy of C'Thun, two free copies of Beckoner of Evil, and your guaranteed Legendary. But anymore than that is not really worth it anymore.

Set Value: 35.31 Dust per Dollar

 

Mean Streets of Gadgetzan


Solid Wild Cards

Legendaries: Patches the PirateKazakus, Finja, the Flying Star, Aya Blackpaw, Kun the Forgotten King, Raza the Chained

Epics: Dirty Rat, Pilfered Power, Manic Soulcaster, Dragonfire Potion, Sleep with the Fishes 

Rares: Doppelgangster, Jade Idol, Volcanic Potion, Kabal Crystal Runner, Pint-Size Potion, Greater Healing Potion, Drakonid Operative, Counterfeit Coin, Devolve, Jade Claws, Bloodfury Potion

Commons: Mistress of Mixtures, Jade Spirit, Mark of the Lotus, Jade Blossom, Jade Behemoth, Alleycat, Kabal Lackey, Grimscale Chum, Potion of Madness, Kabal Talonpriest, Jade Lightning, Abyssal Enforcer


Notes: One of the best packs to open with plenty of Legendaries, Rares, and Commons to start your Wild collection. This set featured the powerful Jade mechanic, and so it contains many of the playable Jade cards like Aya Blackpaw, Jade Blossom, and Jade Claws. It also contains some of the most powerful highlander cards like Kazakus and Raza the Chained. Overall, the power level of this set is very high, thus making it a solid choice when buying packs.

Set Value: 63.41 Dust per Dollar

 

Journey To Un’Goro


Solid Wild Cards

Legendaries: Spiritsinger Umbra, Pyros, Sunkeeper Tarim, Lyra the Sunshard

Epics: Gluttonous Ooze, Bittertide Hydra, Primordial Drake, Living Mana, Primordial Glyph, Meteor, Shadow Visions, Curious Glimmerroot, Vilespine Slayer

Rares: Golakka Crawler, Stonehill Defender, Vicious Fledgling, Molten Reflection, Lightfused Stegodon, Spikeridged Steed, Vinecleaver, Free From AmberVolcano, Direhorn Hatchling

Commons: Fire Fly, Rockpool Hunter, Tar Creeper, Crackling Razormaw, Arcanologist, Lost in the Jungle, Hydrologist, Binding Heal, Radiant Elemental


Notes: One of the best packs to open! Though most of the Quest cards are only fringe playable, they have plenty of room for growth as future expansions add more support. A large amount of playable Epics helps raise this set’s value to a surprisingly high standard. And with a good density of solid Rares and Commons to boot, this set is certainly one of the better options of packs to purchase.

Set Value: 66.91 Dust Per Dollar

 

Knights of the Frozen Throne


Solid Wild Cards

Legendaries: Prince Keleseth, Prince Taldaram, The Lich KingMalfurion the Pestilent, Deathstalker Rexxar, Frost Lich JainaShadowreaper Anduin,  Bloodreaver Gul'dan 

Epics: Corpsetaker, Skulking Geist, Ultimate Infestation, Simulacrum, Obsidian Statue, Gnomeferatu, Dead Man's Hand

Rares: Druid of the Swarm, Spreading Plague, Eternal Servitude, Shadow Essence, Defile, Despicable Dreadlord

Commons: Cobalt Scalebane, Bonemare, Crypt Lord, Bearshark, Stitched Tracker, Righteous Protector, Spirit Lash, Blood Razor


Notes: Most of the power in this set is concentrated in the new Death Knight Hero cards as well as a few really powerful individual cards like Ultimate Infestation and Prince Keleseth. That said, Knights of the Frozen Throne is a pretty solid choice as most of the Death Knights are playable and the overall power level of the set is pretty high.

Set Value: 60.82 Dust per Dollar

 

Kobolds & Catacombs


Solid Wild Cards

Legendaries:  Zola the Gorgon, Aluneth, Val'anyr, Kingsbane

Epics: Arcane Tyrant, Carnivorous Cube, Spiteful Summoner, Corridor Creeper, Branching Paths, Dragon's Fury, Call to Arms, Twilight Acolyte, Psychic Scream, Evasion, Fal'dorei Strider, Voidlord

Rares: Greedy Sprite, Lesser Jasper Spellstone, Wandering Monster, Lesser Emerald Spellstone, Explosive Runes, Leyline Manipulator, Duskbreaker, Lesser Diamond Spellstone, Elven Minstrel, Lesser Sapphire Spellstone, Lesser Amethyst Spellstone, Possessed Lackey

Commons: Ironwood Golem, Oaken Summons, Cavern Shinyfinder, Healing Rain, Dark Pact, Kobold Librarian, Vulgar Homunculus, Drywhisker Armorer, Dire Mole


Notes: This set has been one of the most powerful in a while, singlehandedly revitalizing old archetypes and creating completely new ones. While it has quite a share of great Commons and Rares, most of its power is derived from its Epics; from Arcane Tyrant and Corridor Creeper all the way down to Voidlord and just about anything in between. Despite initial expectations, the Legendary Weapons have flopped for the most part in terms of competitive play, making the overall value of a Legendary in this set quite low. Overall though, this is still a great set for your value!

Set Value: 72.21 Dust per Dollar

 


Conclusion

In terms of getting the best value for your buck, the Adventures are the way to go. For Wild, the best Adventures ranks as follows:

  1. League of Explorers
  2. One Night In Karazhan
  3. Curse of Naxxramas
  4. Blackrock Mountain

If you are looking to open packs, I’ve listed a lot of the best cards you can find in each set. Overall, the best expansion packs to open are:

  1. Classic Set
  2. Kobolds & Catacombs
  3. Journey to Un’Goro
  4. Mean Streets of Gadgetzan
  5. Knights of the Frozen Throne
  6. Goblins vs Gnomes
  7. Whispers of the Old Gods
  8. The Grand Tournament

In this article I only calculated the value of Wild Playable cards. You’ll end up with a lot of dust from the random other cards you’ll gather from these Adventures and Card Packs that you can use as you please!

If you’re feeling like the cost of Hearthstone is getting too high, there’s plenty of Budget Deck Options available. We hope to bring more content regarding budget decks soon. Also remember, while Wild may have a high cost initially, keeping up with the set rotations of Standard is ultimately more pricey.

 

Amplive

AmpLive is a regular Legend player and has been playing Heathstone since the Beta in 2013. Ever since the release of the Wild Format, he has dived deep into the format and not looked back since. He created the website WildHs.com in the hopes to grow the Wild Community and provide much needed Wild Content. His favorite decks in the history of Hearthstone are Handlock, Classic Control Warrior, or any deck involving Aviana/Kun. When he isn't playing Hearthstone, he can often be found studying, programming, and enjoying the California sunshine.

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1 Response

  1. matze-ii says:

    very good start for our wild newbies, but i think you went too generous on the classic set. for all other sets/adventures you listed cards that are used in highly competitive decks, in your classic list there are cards included i havent seen once since the mode exists (and i play it exclusively) or have such fringe use that you would have to add ones on similar power level in the other sets:

    hungry crab (not seen once), lay on hands (extremely fringe), cabal shadow priest (fringe for ages, not just since the dk-priests), earth elementals (you dont list the other control shaman cards of other expansions), clockwork giant is missing in gvg if you list all the other ones (molten specifically)

    otherwise very good work, should help a lot of people!

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