Best Wild Kobolds and Catacombs Decks from Week 1

It’s been a week since the release of Kobolds and Catacombs and the Wild Metagame remains in flux. I’ve gathered a couple of the best decks that players have a lot of success with in week 1. There’s still a lot of exploration and deckbuilding to do, especially in Wild where there are so many new interactions with the larger card pool. Look for these decks to become more refined, tuned, and for new decks to still pop up in the coming months!

With that, let’s get into some of the coolest and best performing decks from week 1.


Paladin

Paladin

Paladin looks to be an early winner with the addition of Call to Arms to various different archetypes. Aggro Paladin came out with guns blazing in week 1 as players quickly put together a refined list. Powerful Wild two-drops like Ship's Cannon, Shielded Minibot, and Haunted Creeper really push the power level of Call to Arms in this deck. Powerful cards like Muster for Battle, Corridor Creeper, Val'anyr, and Sunkeeper Tarim also give the deck a lot of staying power heading into the mid and late game. Aggro Paladin is certainly one of the best performing decks week one.

RenoJackson’s Bubble Paladin is a take on a more midrange style Paladin Deck. The deck has a lot of synergy with Divine Shield, with main deck Blood Knights and Potion of HeroismCall to Arms, as usual, overperforms in this deck as it will always hit Righteous Protector, Shielded Minibot, and Dirty Rats. Perhaps the coolest addition to this deck is Lynessa Sunsorrow, which when playing Potion of Heroism, Spikeridged Steed, and Blessing of Kings, can be a terrifying threat.

The last deck featured is a Wild Classic that got some powerful new tools: Anyfin Can Happen Paladin. Yet again, Call to Arms is a great new include in this deck in its ability to pull murlocs like Bluegill Warrior, or more card draw like Loot Hoarder. This deck is capable of putting pressure early in the game with its aggressive curve, while also drawing towards its late game finisher: Anyfin Can Happen.

Control, Haydumb, Eon_HS - Aggro Paladin

Aggro Paladin

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RenoJackson's Bubble Paladin

RenoJackson's Bubble PAladin

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Sipiwi's Anyfin Can Happen

ANyfin Can Happen

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Priest

Priest is still in a good spot with the addition of Psychic Scream to existing archetypes. Reno Priest remains strong as ever, with many players slotting the card in place of Lightbomb, Dragonfire Potion, or Emperor Thaurissan. Awedragon hit legend this month with a unique take on Reno Priest utilizing the dragon package and the incredible new card Duskbreaker.

With the new Lesser Diamond Spellstone, Big Priests gain a powerful new tool as well. The deck is still as powerful and highroll as ever. The Spellstone increases the threat count of the deck significantly.

 

Awedragon's Dragon Reno Priest

Awedragon's Dragon Reno Priest

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Roffle and ConcernedMom - Resurrect Priest

Big Priest in Wild

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Rogue

Rogue is in a bit of a rough spot as a lot of aggressive decks like the new Aggro Paladin popped up. Players are also still figuring out how best to utilize new Rogue cards like Kingsbane, Elven Minstrel, and Fal'dorei Strider.

Kohai’s had some success with Oil Rogue in the expansion despite the aggressive metagame. His variant decides to forego cards like Cavern Shinyfinder and Elven Minstrel and focus more on Tinker's Sharpsword Oil and Oil Rogue’s classic game plan.

Capilano experimented early on with a Miracle Rogue list that focused heavily on buffing Kingsbane as a win condition.

Lastly, classic Prince Keleseth rogue is still a strong option with the inclusion of Elven Minstrel and Corridor Creeper, as we’ve witnessed in Standard.

Kohai's Oil Rogue with Kingsbane

Kohai's Oil Rogue

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Capilano's Miracle Rogue with Kingsbane

Capilano Kingsbane Miracle

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Tempo Rogue

Tempo Rogue

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Warlock

Warlock is in an exciting place with the creation of a new archetype: Cubelock. With Voidlord in Wild to provide redundancy to its gameplan of cheating big demons into play, Cubelock is able to cheat into play enormous demons like Doomguard, Mal'Ganis, and Voidlord as early as turn 5. The surprising innovation to the deck however is the namesake card Carnivorous Cube. With Carnivorous Cube and Dark Pact, the deck can quickly multiply its huge threats, creating an insurmountable board presence. This powerful midgame, alongside Bloodreaver Gul'dan and N'Zoth, the Corruptor as finishers, this deck packs a huge punch. Many players are having a lot of success with this new archetype in High Legend, and it looks to be a very real contender in the Metagame.

The other deck that many players have been experimenting with is Zoolock, which gained the addition of Kobold Librarian and Vulgar Homunculus. This upped the demon package quite a bit, so many players have returned to playing Imp Gang Boss, Crystalweaver, and even Demonfire and Bloodfury Potion. There doesn’t seem to be a general consensus on how to build Zoolock yet as there are so many options in Wild. I decided to feature a deck that is an aggregate list of many of the cards players chose to include in their Zoolock deck.

 

Capilano's Cubelock

Capilano's Cubelock

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Aggregate Zoo List

Wild Zoolock

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Druid

There are three Druid decks you can  expect to see on ladder: Token Druid, Jade Druid, and Malygos OTK druids.

Token Druid looks to maintain its position as a top deck in Wild with the addition of Dire Mole and Corridor Creeper.

Jade Druid has not changed much, but some players are trying cards such as Arcane Tyrant and Lesser Jasper Spellstone to help the decks inherent weakness to Aggressive and Tempo decks.

Malygos OTK druid decks gained a lot of potential new tools from Kobolds and Catacombs. Zed hit legend this season with a unique deck that uses Ixlid, Fungal Lord, Malygos, and Faceless Manipulator alongside Aviana and Kun the Forgotten King to create 4 Malygos in one turn and deal an insane amount of damage. The deck also utilizes Greedy Sprite and Tar Creeper with Oaken Summons for a more proactive and defensive early game.

Zed's Legend Quadruple Malygos OTK

Zed's Quadruple Malygos Druid

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Sipiwi's Aggro Druid

Sipiwi Week 1 Aggro Druid

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Hunter

Hunter gained some much needed tools from Kobolds and Catacombs. The new cards Dire Mole, Lesser Emerald Spellstone, and Corridor Creeper shores up a lot of weaknesses that Hunter’s have gaining board control in aggressive mirrors.

Spell Hunter is still a very experimental deck, but Seviang was able to have some success in Legend with Barnes and [Y’shaarj] as the only creatures.

HIOCKY was able to hit legend with with a very aggressive Hunter deck featuring plenty of secrets, Mad Scientist, Dire Mole and the new Spellstone.

Seviang's Legend Spell Hunter

Seviang's Spell Hunter

 

HIOCKY's Aggro Hunter

Hiocky's Aggro Hunter

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Mage

One of the most popular decks to come out from the new expansions was Secret Mage. With the addition of Explosive Runes and Aluneth, most deckbuilders are leaning towards a more aggressive version of the list with plenty of burn.

Aluneth solves many of the decks problems as burn heavy lists like this often run out of cards fairly quickly. Explosive Runes is just a solid secret and the extra damage to the face is very relevant in a deck like this.

Wild provides access to cards like Ice Lance, Mad Scientist, and Forgotten Torch, all powerful options in this deck. Featured is Kaedemi’s Secret Mage list that he used to hit Legend on Asia Servers.

Kaedemi's Legend Secret Mage

Kaedemi's Secret Mage

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Shaman

With the addition of Healing Rain alongside Healing Wave as potent burst heal options, we’re seeing more controlling Shaman variants pop up to counter the suite of aggressive decks in week 1. Shaman has always had access to some of the most potent AoE clears in the game in Maelstrom Portal, Lightning Storm, Devolve, and Volcano. These cards are particularly effective against the variety of aggressive paladin decks that have been popular on week 1 of ladder.

RenoJackson was able to hit rank 5 Legend with a unique variant of Control Shaman that abuses Ancestor's Call to cheat out enormous threats like Deathwing, Dragonlord and even [Sleeping Dragon] as early as turn 4. The deck is filled with the full suite of Shaman removal and AoE, and an absurd 52 points of healing with Healing Wave and Healing Rain.

Another deck that benefitted greatly from Healing Rain is Malygos Shaman. Without having to rely on only playing high cost creatures in the deck to win Jousts on Healing Wave, Malygos Shaman is able to play some of the best draw engines in the game such as Mana Tide Totem and Acolyte of Pain. Acolyte of Pain alongside Volcano functions as  a great board clear alongside a draw 3, and Mana Tide Totem helps immensely in slower matchups or threatens to run away with the game after playing an AoE clear.

 

Amplive's Legend Malygos Shaman

Amplive Malygos Shaman

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RenoJackson's Concede Shaman- Rank 5 Legend

RenoJackson's Control Shaman Wild

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Warrior

And then there’s warrior. Players have not seem to be experimenting much with Warrior as Pirate Warrior remains the best aggressive warrior archetype, and building a strong control deck week 1 is difficult to do. Pirate Warrior is still a strong option as its aggressive openings are still powerful as ever and capable of punishing unrefined decks. Perhaps Corridor Creeper may find a fit in Pirate lists soon.

Speculative Pirate Warrior with Corridor Creeper?

Pirate Warrior

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Amplive

AmpLive is a regular Legend player and has been playing Heathstone since the Beta in 2013. Ever since the release of the Wild Format, he has dived deep into the format and not looked back since. He created the website WildHs.com in the hopes to grow the Wild Community and provide much needed Wild Content. His favorite decks in the history of Hearthstone are Handlock, Classic Control Warrior, or any deck involving Aviana/Kun. When he isn't playing Hearthstone, he can often be found studying, programming, and enjoying the California sunshine.

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2 Responses

  1. min says:

    thank you very much

  2. PGNoob says:

    Great article! I’m very interested in your Malygos shaman deck and will probably craft it soon. Would be a great deck to see a guide for, since it’s quite hard to play from what I’ve heard

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